Through spring 2017, VR-Lab team members has been actively working on testing new technologies, participating in conferences, seminars and outreach events. One interesting area that we started working with is VR as educational tool for schools. A new VR system has been made ready for experimentations and tastings for classrooms.
As part of VR-Weekend organized at Norsk Teknisk museum in Oslo (21-22 May 2016), VR-Lab participated with a stand showing how 3D game visualizations and VR is been used for landscape design and planning.
A concept of a 3D land use zoning plan and opportunities that arise in the transformation from 2D to 3D. A master study by Jesper Vesøen, 2013. This master’s thesis attempts to create a concept of a 3D land use zoning plan and looks at the opportunities that arise in the transformation from 2D to 3D.
Master study about communication and understanding by Thomas B. Hansen, 2013. The study examines the process of visualization in planning. With several ways to visualize it is important to be aware of the choices being made in the process of making a visualization.
Incorporate 3D modelling and visualizations tools into the design process and use it in order to enhance the communication with various players including: planners, engineers, clients, decision makers and community groups.
Master student Håkon Sverdvik used VR-Lab during his master study for testing and evaluating CGI animation production methods using a case study for underwater container-based power plant by Deep River AS. Spring 2014.